The younger generation is consuming 3D graphics quite frequently. Games are increasingly three dimensional, allowing more realistic looking interactions. Gaming, clearly, is one of the key drivers behind the rapid evolution of 3D graphics - both in hardware and in software. Movies, of course, make extensive use of 3D affects, some lifelike, and some fictitious, fantastic, and futuristic. Other applications are being developed with 3D interfaces, as development platforms like Unity3D become so popular and accessible. The more compelling it looks and feels, and the easier it is to deliver, the more standard it becomes, and the more end users expect their interfaces to be that way.
While 2D interaction is effective, quite easy to develop at present, and natural for today’s consumers, the new blood in our workforce will be expecting more from their interfaces. The old paradigms may not need to go away - we will build upon hard learned lessons and best practices of flat interfaces, which will continue to serve well in many applications. But we will need to provide new types of interaction, for the younger generation. Soon they will be developing it themselves, anyway.
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